Hey everyone! It’s been a couple of weeks since my last blog post, and this week I’ll be submitting the last of them for von Hollen’s class! Sad, I know, but all good things must come to an end. So, without further ado, let’s get right into it!
For this blog post, I’m going to be going over a virtual reality project developed by Cameron and I! Originally, the project was going to be a ping pong multiplayer game, but there were issues with getting a bunch of the assets to work, as well as implementing certain feature, so the idea was scrapped and in its place, we made a ball rolling mini-game where you roll around a ball in a virtual space, all while trying to collect all the objects in the room. Here’s a video demonstration:
Cameron deserves majority of credit for this one. He put in a lot of hard work and effort to get this up and running in one day! So Lucas, make some note of that! As you can see, that game spawns a camera in the middle of the room, allowing you to look in all directions as you guide the ball using the joysticks, controlling very similarly to the Super Monkey Ball series developed by SEGA. After collecting all objects on the field, you will be rewarded with a ‘You Win’ screen telling you that… well, you won.
We ended up re-purposing the ping pong ball asset used in the original ping pong game for the player controlled object, as well as the walls and floor textures.
Well, that raps it up for another Emerging Tech Blog, and though this seems short, don’t fret, as we still have two other blogs to go through this week. As always…
Cheers, Taylor Lundy
